<?php

return array(

array(
    'id'=>170101,
    'name'=>'空手切',
    'succRatio'=>100,
    'mp'=>'6+2*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel'),
    ),
),

array(
    'id'=>170102,
    'name'=>'十字切',
    'succRatio'=>100,
    'mp'=>'6+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-($self->strength+$self->dexterity)*$skillLevel*1.4'),
    ),
),

array(
    'id'=>170201,
    'name'=>'二段踢',
    'succRatio'=>100,
    'mp'=>'8+4*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>170202,
    'name'=>'回旋踢',
    'succRatio'=>100,
    'mp'=>'8+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->strength+$self->dexterity)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>170301,
    'name'=>'音速拳',
    'succRatio'=>100,
    'mp'=>'10+6*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->endurance+$self->dexterity)*$skillLevel+$self->attack)'),
    ),
),

array(
    'id'=>170302,
    'name'=>'天升拳',
    'succRatio'=>100,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->endurance+$self->dexterity)*$skillLevel+$self->attack*1.4)'),
    ),
),

array(
    'id'=>170303,
    'name'=>'气合拳',
    'succRatio'=>100,
    'mp'=>'10+12*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-(($self->endurance+$self->dexterity)*$skillLevel+$self->attack*1.6)'),
    ),
),

array(
    'id'=>170901,
    'name'=>'唱歌',
    'succRatio'=>70,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toSleep('enemy', 3),
    ),
),

array(
    'id'=>170902,
    'name'=>'摇手指',
    'succRatio'=>70,
    'mp'=>'10+8*$skillLevel',    
    'effects'=>array(
        instruct('enemy','hp','change','-$self->endurance*$skillLevel'),
        toTorpid('enemy', 3),
    ),
),

);

?>